Medieval II: Total War If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. Medieval Total Mayhem!: This mini-mod is the sequel to Rome Total Remix for Rome Total War but now for Medieval II Total War. (1.46 MB) June 15, 2009: 1,178: 4: Lingua Materna v0.21: (15.0 KB) June 10, 2008: 1,174: 7: AOR Mod for SS6.1 v0.1 -CORE FILES: This mod adds an AOR (Area of Recruitment) system to SS6.1. REQUIRES SSTC! 1.5K Total War Community Content; 1.3K Community Content; 201 TEd Tips and Tutorials; 87.7K Total War Eras; 82 SHOGUN: Total War; 8.6K Total War: SHOGUN 2; 264 MEDIEVAL: Total War; 1.5K Medieval II: Total War; 1.5K Empire: Total War; 1.6K Napoleon: Total War; 1.4K Rome: Total War; 7K Total War Eras Multiplayer; 750 Total War Eras Community Mods. This topic contains a list of links to many helpful tools and guides for modding Medieval II: Total War. Getting Started How to Install Medieval II: Total War patch 1.2 and use the unpacker This guide will help you with installing the 1.2 patch for Medieval II: Total War and using the unpacker. Medieval II: Total War. It's a Mortal Kombat overhaul mod for Medieval 2, from modder Kirukato. They posted some work-in-progress videos last year and this month announced plans for it, along.
Medieval Total War Ii Mods
Medieval 2 is a favorite among Total War fans.
For players who prefer medieval warfare with sword-yielding knights, peasants, and crossbows, Medieval 2 would be your go-to in the vast selection of TW games.
Whether you’ve completed multiple playthroughs or are looking to re-explore what it has to offer, here’s some of the coolest mods you can try out to make the game even more fun.
15. MapMod: Trees, Textures, Sea
A good visual upgrade is always a great way to enjoy older titles.
Not bad for a first time modder, Charge has received mostly positive feedback from the community for his texture pack.
Upgrading mostly the environment textures – trees, land, and especially water now look much better than in vanilla.
Now I’m completely aware that most of you don’t play M2TW for the graphics.
But you’d be surprised at how much of an impact this has. Fire up the game with this on and you’ll end up thinking to yourself “I don’t remember it looking this good”.
14. The Character Names Project
Total War has always been known for realism and historical accuracy.
A huge part of why the game has such an active community is the ability to create mods that further improve on the realism of these games.
The Character Names Project does exactly that, but by focusing on a less common aspect of the game.
Names of characters have been updated based on research to reflect historical accuracy.
Playing as Egypt for example, you might notice that characters now have names like “Tahir al-Rida” or “Dawud al-Sarraj”.
Based on tons of research to make sure names are accurate and relevant to the time period, just under 500 names have been added to each of the factions in the game.
A seemingly unnoticeable change. But this one adds a sense of realism and level of detail that few would think of.
13. HaHawk’s Native Voices Mod
To improve on the game’s realism even further, modder HaHawk took it upon himself to replace audio samples with new dialogue.
The mod currently contains voice samples in English, French, German, and Russian (among a few other languages, or so it’s claimed). Just the fact it goes beyond English is impressive!
Like the Character Names Project, this is another mod you didn’t know you needed.
Once you get this installed, there’s just no other way to play the game.
Dialogue won’t be overbearing as you probably won’t understand everything that’s being said. But the localized languages just make immersion much better.
12. Mr.Crow’s Warwagon
Another great way to make the game more interesting is by adding new units.
If you’ve completed multiple playthroughs of M2TW, you’re probably already familiar with the different units. So adding new ones can make a big difference.
Mr. Crow’s Warwagon adds a particularly fun unit to the game. Now what’s a war wagon?
It’s actually a medieval siege weapon: a wooden wagon that held riflemen.
You can now use these in-game as each wagon holds 3 soldiers. These soldiers are protected by the wagon and shoot through holes in the wood.
What’s even more fun is that the AI actually makes use of war wagons as well.
They even place war wagons in the front of formations, recreating the famous “wagon wall” or “wagon forts” of the time. Neat!
11. DarthMod
A staple for any Total War mod list, Medieval 2 being no exception.
Vader’s entry for M2TW includes tons of updates such as unit balances, map changes, and gameplay tweaks.
But as with all DarthMods, the improved AI is really what stands out here.
Just as DarthMods are known for, enemy AI will be much smarter making for a more challenging experience.
They have improved field battle, flanking, and aggressiveness, keeping you on your toes.
This will definitely make the game more interesting as you’ll probably be outsmarted by the AI here and there.
10. Santa Invasion
I always like to throw in something silly, and here we are!
![Medieval 2 Total War Unit Mods Medieval 2 Total War Unit Mods](https://i.ytimg.com/vi/J1o0b2bocRQ/maxresdefault.jpg)
This immediately caught my attention because it’s the only mod on twcenter.net that was classified as a “Humour Mod”. Just what I’m going for.
Almost all games with mod capabilities have sillier ones. And if you’re just looking to have some stupid fun, here’s Santa Invasion.
As you can guess, Santa Invasion allows you to play an additional faction. Led by Santa Claus himself, lead your reindeer cavalry, snowmen, and elves into battle!
Enemies are on the naughty list and aren’t getting any presents this year.
9. Hispania in the Middle Ages
Now the remaining entries on my list are the larger mods that add tons of content from scenarios and campaigns, units, balances, and much more… starting here.
With Hispania in the Middle Ages, we’re taken to the Iberian Peninsula where Christians and Muslims war over the land.
With 5 playable campaigns, updates to factions, map, textures, and gameplay, there is much to explore here.
Most interesting are the added scripts that make gameplay more dynamic. There are now possibilities of protection by payment, kingdom unions through marriage, and help from allied kingdoms.
Definitely one to consider for a unique M2TW playthrough.
8. Rusichi Total War
This time we’re taken to a war-torn medieval Russia.
With 3 playable factions based on historic Russian kingdoms, each the Kyiv, Novgorod, and Ryazan have unique features, and even updated texture skins.
The mod also introduces a settlement system wherein most of a cities’ income is provided by nearby villages.
This makes it more likely that nearby villagers will fight invaders rather than hide in fear.
An exciting story of the 3 kingdoms fighting for a united Russia while faced with external opposition and internal conflict at the same time.
7. Rise of Three Kingdoms
Moving over to Asian, our next stop is China.
Following the fall of the Han Dynasty was a 100-year civil war known as the Three Kingdoms period.
Fought between 3 Chinese states Cao Wei, Shu Han, and Eastern Wu, the Three Kingdoms period was one of the bloodiest war eras in Chinese history.
This mod takes you right to the action with custom textures, accurately depicting the armor and weapons of the time and place.
There’s tons of content to explore here from balance changes, additional units, and gameplay mechanics.
6. Call of Warhammer
Projector for macular degeneration. If you’re looking to take a break from the realism of M2TW, this is the mod for you.
Taking a more fantasy-based approach, Call of Warhammer completely changes the game.
You can now battle with mages, elves, orcs, and even vampires in a world similar to that of Total War: Warhammer.
Each faction comes with unique combat units including matching skins.
Upgraded AI, unit cards, and exciting new quests make for a unique experience of Medieval 2. If fantasy is more your speed, this is the one you’re looking for.
5. The Third Age: Total War
Continuing on with fantasy-themed mods we have Third Age which takes us to Middle-earth.
That’s right, this transforms your M2TW experience into a playable Lord of the Rings game.
You can play as 14 different factions from the world of LOTR, including Dwarves, Gondor, Mordor, and High Elves, among others.
Some units were also taken from the film and novel series and added to the game. Ents, trolls, and wargs are now usable in battles.
With improved AI and updated movies, sounds, and artwork, this is the most immersive Lord of the Rings experience you’ll be able to get within M2TW.
4. Europa Barbarorum II
If you’re ready to jump back towards historically accurate mods, Europa Barbarorum II is one of the best out there.
Another overhaul mod based on the initial mod created for Rome: Total War, EBII gives us a glimpse into the expansion of the Roman Empire.
The mod comes with 28 playable factions including, Pontos, Getai, Saka Rauka, and more.
Gameplay mechanics have also been updated focusing more on making the experience much more realistic.
The overall pace of the game is slower, as the map is twice the size of the original. But more than exploring the map there are hundreds of new units, systems, and gameplay mechanics to discover.
If you’re into historical accuracy this is the one for you.
You’ll learn a lot about the history as well as there are very detailed descriptions provided for locations and units.
3. Broken Crescent
This time we’re taken to the Middle East. Play as one of 18 new factions (which is huge), engage in battle with over 300 new units, all in a brand-new campaign map spanning from Anatolia to India.
New units include the Rostov Retainers, Alani Swordsmen, and Volga Pikemen.
Playthrough prominent battles of Middle Eastern history, including The Battle of Didgori, Second Battle of Tarain, and the Battle of the Meander River to name just a few.
2. 1648 – Thirty Years of War
1648: Thirty Years of War.
A rather specific name for a mod, yeah?
It tells the story of a war fought in Central Europe between 1618 and 1648.
Known as one of the most destructive wars in human history, the mod recreates the events of the Holy Roman Empire, where some of the most advanced weaponry was made much more complicated by political and religious motives.
There are 22 playable factions, an updated map including 198 provinces, and a great campaign story to be discovered in this mod. Highly recommend giving this one a shot.
1. Stainless Steel
Easily the most popular mod for M2TW, Stainless Steel is like a New Game+ for Total War fans.
It takes most of what the game did great, improved on it even further, and even took some of the best ideas from other mods.
Medieval 2 Total War Unit List
All of this combined into Stainless Steel, which for most is the ultimate M2TW experience.
Tons of new content including new factions, units, and an expanded map are typical of these mods by now.
Stainless Steel takes it a step further with loads of new systems, balances, and gameplay updates too. The modders also made changes to sounds, interface elements, buildings, and textures, making this easily the biggest mod for the game.
If you’re looking to retain most of what you know from M2TW, but make it better, Stainless Steel should be right up your alley.
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When I was younger, I used to believe that a game was complete when it came out of the box. The vanilla experience, lovingly crafted by the developers, was a sacred cow — inviolable, a complete product made in some auteur creative director’s vision.
Then one day I stumbled onto the mod scene for Total War: Medieval II and ever since then what was once sacred has become profane. Now, I shout the praises of great mods from a megaphone and expect that mods will undoubtedly extend the life of many of my favorite strategy titles well past that of the vanilla version.
A game’s mod scene is like a fine wine: it becomes ever more refined with age. As such, it makes sense to step back from the hustle-and-bustle of Creative Assembly’s newest release and take a look instead at what's available for the studio’s last mainline historical strategy title, one of my personal favorites in the series — Total War: Attila, and see how its mod scene has fermented now that it is a comfortable few years after release.
What are the best Total War: Attila Mods?
- Medieval Kingdoms 1212 AD (Overhaul)
- Fall of the Eagles (Overhaul)
- Radious Total War Mod (Overhaul)
- Olympian Campaign Camera (Quality of Life)
- Olympian Battle Camera (Quality of Life)
- More Bold Campaign Borders V2 (Quality of Life)
- Romani Unit Pack (Quality of Life)
- Natural Water Mod (Quality of Life)
- Terminus Total War - Imperium (Total Conversion)
Total War: Attila Overhaul Mods
For many players, a game’s experience is not complete, or even bearable, until the modders have put out a total overhaul of the vanilla version. Overhaul mods are the meat and potatoes of the modding world. They seek to take the platform the developers have given them and use it to create a complete update that draws out the latent potential in the original. If the quality of life section of this list sought to find one glaring problem and fix it, then overhaul mods seek to remake and rebalance the entire game, usually to correct balance issues or add and modify existing mechanics.
Medieval Kingdoms 1212 AD (Alpha)
This mod was flagged by one of our readers, and it's currently ranked fifth out of all of the Attila mods available via Steam Workshop. It sets the start-date nearly a thousand years later than the vanilla game, right smack in the middle of the time frame Crusader Kings 2 covers. It features 57 playable factions with thousands of newly crafted units for the era along with custom building chains and single-region provinces.
It's currently in Alpha so there's a lot that hasn't been implemented yet. You can read more about it here, but you'll need to subscribe to this collection to get everything working properly.
Fall of the Eagles
Fall of the Eagles is one of the most comprehensive and popular overhaul mods for Attila. It adds new unit reskins and models for several factions, and adds some significant changes to the garrison, climate, and battle systems. Like the previous entry, battles are tweaked to be a bit longer, though there is a compatible sub-mod that allows for faster combat while maintaining the balance system, for all of those, like me, who are more concerned with the strategic than the tactical. Changes to the political system, climate change, and army integrity make for a slightly more challenging experience. So if that, coupled with some more realistic and historical-feeling battles and unit models, sounds good to you than Fall of the Eagles is worth a try.
Radious Total War Mod
If you are familiar with recent titles in the Total War series you have likely heard of Radious overhaul mods, and for good reason. Radius and his team have made a name for themselves in the Total War mod scene with some extremely popular overhaul mods for both Shogun II and Rome II. The reason for this success: an ability to tap into the communities grievances, rectify them, and package it all together as a single comprehensive experience — an absolutely enormous labor of love.
For Attila, this takes the form of a complete economic overhaul that changes everything from unit upkeep to public order to religion, as well as a top to bottom redesign of every unit’s stats in order to tweak the battle system to adjust the balance of combat. This results in longer and more tactical battles, which have always been the real meat of the Total War series. If you decide to pick this mod up, you will also need to install the Radious Total Units Mod as well in order to get the full unit roster. There is a reason these two mods are the top two most subscribed items on the Total War: Attila Steam Workshop. You owe it to yourself to not settle for vanilla.
Quality of Life
The real strength of mods is radically democratizing a game’s community. Through modding, all those little gripes and bugbears that cause constant irritation while playing, the ones that the devs keep ignoring, those can be resolved once the community gets its hands on the problem. While overhaul and total conversion mods seek to fundamentally redefine the player’s experience, these little UI, graphical, historical, and miscellaneous improvements, simply help to soothe overlooked issues that just get under your skin or fix problems you didn’t even know were there. Plus, because most of these focus on a single particular issue, many are compatible with each other, as well as other, more comprehensive, mods.
Olympian Campaign Camera
One of my recurring pet peeves with the Total War series is with the consistent rigidness of the campaign’s camera. Creative Assembly never seems to let it go as far back as I’d like and it constantly seems stuck at an awkward angle that doesn’t give me the strategic perspective I’m looking for. The Olympian Campaign Camera seeks to resolve this by adding some much-needed flexibility to the strategic view, allowing the camera to pull a bit farther back and a bit closer to ground level.
This doesn’t solve all my camera issues, but it does allow for a much more top-down view of the map, which gives a better grasp of the geopolitical and strategic views than the narrower camera angle allows. While it may seem like a minor thing, the change in camera perspective can often give a change in strategic perspective, allowing the player a more traditional war game-esque view, allowing for a more nuanced appreciation of the distance between armies, cities, and enemies. There is also an “extreme” version of this mod that is a bit more unstable but allows for a much farther drawback distance, but seeing as how cities and armies disappear or get obscured by clouds if you go too far up, the regular version works perfectly fine.
Olympian Battle Camera
Much in the same way as the previous entry, this is a must-have quality of life improvement. This mod does the same thing as the Olympian Campaign Camera, but for tactical battles, rather than the campaign map. Freeing the camera from its unnecessarily narrow axis just feels liberating. Again, this doesn't unshackle the camera completely, but does give the option to go back farther and get closer to the ground. This allows you to really get into the dirt and see the fighting happening at ground level, or, alternatively, pan far out to get a more holistic view of the fighting below. Don’t settle for the camera-on-a-dolly-like limitations that Creative Assembly has given you. Once you try it, you won’t want to go back.
More Bold Campaign Borders V2
One of my biggest grievances with the Total War series in general is that the lines between provinces aren't always clear at a glance. This mod gives some clarity by making the barriers between each province just a little bit bolder. This makes it easier to see where each province begins and ends and makes visualizing the political boundaries of your territory much easier to recognize while also maintaining the maps well-crafted geographic features.
I find this works especially well paired with the Olympian Campaign Camera, allowing for a bird’s-eye view that also makes the individual provinces more clearly delineated. I strongly believe that the visualization of a strategic problem heavily contributes to how we perceive and solve them. In this respect, Campaign Borders is another must-have quality of life improvement, that while only altering the games visuals in a subtle way, makes a huge difference in how, at a glance, a player understands a situation politically, geographically, and strategically.
Romani Unit Pack
This unit pack greatly expands upon the number and variety of Roman units, adding a total of 104(!) units for the Western, Eastern, and Expeditionary (from The Last Roman DLC) Roman factions. If you’re going to be playing a run of any Roman faction, it makes sense to go all in and use the much more fleshed out unit rosters available from this mod. Especially when playing as the Western Empire, this mod adds a degree of flavor that makes the struggle to hold out even more worthwhile, as you can admire the craftsmanship and research that went into making and detailing the unit models for this pack. Watch out if you’re using another unit pack or overhaul mod, however, as they might not be compatible with Romani.
Natural Water Mod
Look, bland looking water graphics aren’t going to make or break your experience, but ask yourself: why shouldn’t I have nice things? So treat yourself, toss out that plain, old, regular water and get some fancy new Natural Water from this mod. I’ve always believed that style, rather than mere quality should determine how to feel about visuals, and this mod actually delivers in that respect, replacing the perfectly adequate water of the base game with a variety of subtly different colors for each region — from the dark blue hues of the North Sea to the crystalline aquamarine of the Mediterranean. It’s a minor thing, but it makes the experience just a bit more visually appealing and immersive.
Alternate History and Total Conversion
Total conversion mods demonstrate the maximum extent of what a modding community can do, altering a base game from one thing into something altogether new. While this vast potential holds the possibility of unfulfilled promises or half-hearted attempts, there is little more appealing that a well-executed total conversion or a thoughtfully constructed alternate history. Of all the varieties of mods, these offer the greatest lifespan extension for any game.
Terminus Total War - Imperium
This alternate history total conversion mod posits a world in which the assassination of the Eastern Emperor and his heir just before the start date results in both halves of the Empire fracturing and splintering. Because of this, instead of two roman factions, East and West, Rome is divided into two loose hegemonic spheres based out of Ravenna and Constantinople with virtually autonomous warlords ruling the provinces.
In game terms, this means that while in the west Honorius may still sit in Ravenna and claim the title of Augustus, the provinces of Gaul, Hispania, Britannia, Illyria, and Germania are client states, outside the direct control of the Emperor, while Africa and its ever precious grain supply is being run as an independent kingdom under a Roman general. In the East, former Praetorian Prefect and true-power-behind-the-throne Flavius Rufinus has taken the purple, but his realm is as rife with rebellion and warlords as the west. Constantinople, the new Rome, once the rich and geographically defensible bulwark of the Roman world, now faces a similarly dire position as the old Rome.
As such, Terminus Total War - Imperium adds a wealth of new Roman factions, with all of the accompanying internal struggle, while also having the same apocalyptic threat of Germanic and Hunnic invasions. In some ways, this alternate timeline interestingly mirrors the political circumstances that faced Rome during the Crisis of the Third Century when, surrounded by the dual threats of the Goths and the Sassanids, the Empire effectively splintered and a Gallic Empire in the west and a Palmyrene Empire in the east emerged which could more robustly defend their own territories, while the central empire schemed to regain supremacy over the wayward provinces.
While the situation is still very dire for the Romans in Imperium, the more fragmented political authority does at least offer the intriguing possibility of embracing a more effective defensive strategy through delegating out the defence of the Empire. This, alongside a series of kingdom formation missions and a new war weariness system, make for a very enjoyable romp through a thoroughly enjoyable alternate historical timeline.
What are your favourite Total War: Attila mods? Let us know in the comments!